![]() ![]() You can talk to a few of your teammates but they have almost nothing to say. nine times out of 10, to start the next story mission you have to talk to the Jump Force commander, and not the supposed super important team captain. A mission booth, a store, and ability kiosks. An icon eventually appears once you pick the correct wing to go down, but how the hell am I supposed to know where it is? There’s no mini-map at all, just a rudimentary chat window. You even have vehicles to help you get around, a bike, a frog (don’t ask), a boat, and a Frieza chair (if you pre-ordered the game), and even this stuff is too slow.Īfter the intro sequence, I literally spent 20 minutes roaming the empty halls (this was before launch) of the hub world because I couldn’t figure out how to start the next story sequence. It is honestly a giant pain to get around in Jump Force. ![]() However, the hub world just winds up being one massively huge annoyance. Although It doesn’t seem so big at first glance, it is really just a main room with three team wings and a fourth underground wing where you meet the commander for missions. buy stuff, take on side missions, and it is also a social space for you and other players if you want to play online. The hub world is where you do everything in the game. Also, each team has their own separate smaller hub area which is separate from the even larger main hub area. So, although there might be some variations on the missions, the end goal winds up the same. There are quite a number of story beats that require you to talk to each team member to actually progress through the story. In fact, about a few missions into the story, the commander tells you to not worry about the team concept and just band together to save the universe. While it does alter what special moves you start with, that’s about it. You are told this is an important decision that cannot be changed once you make it and it has repercussions for the story. Alpha (Goku), Beta (Luffy), Gamma (Naruto). Beta attacks the evil group ( Venoms), and Gamma gathers info and is generally stealthy. Alpha is about defending territory from the bad guys. There are two really weird quirks with the story, which are a bit annoying. First, at the start of the game you are told to pick a Jump Force team: Alpha, Beta or Gamma. Although once again, you have to purchase most of it through in-game earned money. Either general items or franchise-specific stuff. There are a LOT of clothes and accessories available for your character. This customization also goes for your character’s attire as well. While the rest of your moves depend on the fighting style you choose for the character. ![]() ![]() Luffy‘s special moves that he uses in One Piece, you can. Albeit you do have to purchase some of them from the store. Jump Force allows you to customize three special attacks and your Awakened move. If you want to give him or her all of Monkey D. What this really means is that the game is giving you somewhat free reign in how you want to make your character. You then get resurrected with an Umbra’s Cube, which also gives you super powers. After that, you join the Jump Force, which is a sort of inter-dimensional police agency encharged with stopping the bad guys from using evil Umbra’s Cubes to infect people and destroy everything. The story has you playing a regular human who gets blasted by Frieza. Your character in the game is basically a blank slate. However, almost everything else surrounding the actual fighting is baffling. To its credit, Jump Force does side-step this particular issue, and has some good fighting mechanics. The inherent problem, at least with a DBZ fighting game, is that flying around is at odds with the camera, usually making for a completely terrible experience. Even 3D Dragon Ball Z games have suffered, and the Naruto ones, (which Jump Force takes a lot from,) aren’t much better. Honestly, Jump Force always looked rough from the first trailer. History also wasn’t on Bandai Namco‘s side either. ![]()
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