His grand plan is to unify all racing disciplines under one brand, and to do that, he sends you around the world to take on various clubs under their different disciplines, be it racing, overtake challenges, or drift events. The career mode itself, which also includes standalone races buried within its menus, sees you joining forces with entrepreneur Patrick Callahan to help form the ‘World Series Racing’. It’s a smart way of differentiating offline and online play, but the separation does prevent progress transfer between the modes and makes menu navigation more difficult than it perhaps needs to be. But while the physical damage excels, save for a few permanently safe areas such as headlights, the mechanical damage is far too forgiving while DiRT 3 penalised you for reckless driving, GRID 2 eschews many meaningful failures, even after hitting a wall at over 100MPH.Īround this model, GRID 2 offers two very distinct modes: an all-new career option and the ability to take the race online. Making contact leaves devastating results, with vehicles often rearranged into little more than a chassis with a roof. But while this is sure to irk franchise fans, there's no denying that it can be an extremely fun and forgiving style of racing.Ĭodemasters’ trademark flashback system and damage model make a return, offering the most robust engine currently available in racing games. While GRID blended arcade thrills with simulation handling, its sequel takes a wholly arcade approach – this is a racing game where drifting around a corner is far quicker than braking and following a racing line.Ĭars now handle with far more flair than they would in real life, with everything from the Dodge Challenger to a McLaren supercar favouring oversteer, forcing you to drift around absolutely every corner, while the physics system is prone to unrealistic results, with cars bouncing violently off one another with little contact. But can Codemasters make lightning strike twice, or are the arcade and simulation genres just too dissimilar to find a middle ground?ĭive straight into a race and it’s instantly apparent that this isn’t Race Driver: GRID, and that over the past five years, Codemasters may well have forgotten what made the first game so iconic. Despite it being five years old, it’s still a beloved title, putting its sequel GRID 2 under plenty of pressure. GRID is considered by many to be the perfect marriage of arcade and simulation, offering a gateway to more realistic driving for novices, and providing a fun alternative for veterans, while introducing a greater audience to disciplines of racing such as Touring Cars and the Le Mans series for the very first time. Codemasters’ classic 2008 title Race Driver: GRID was one such release. But every now and then a game arrives that blends together the thrill of arcade racing with the down-to-earth realism of simulation, tying the genre together. While other genres have fairly interchangeable skill sets, what works in an arcade racer will send you straight to the hospital in a racing sim the no holds barred action of Need for Speed caters to the former, while Gran Turismo appeals to the latter. The racing genre is divided between arcade and simulation fans.
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